Tuesday, October 29, 2024

Warriors Pick a Fight With God

 There are many myths about Mars losing a fight. That's a hint.
 If you never miss a flight, the time you're wasting in airports is more than you lose from a missed flight.
 If you never lose a fight, you are a coward. You're not picking fights, you're bullying the weak. Cowards do not grow. IRL you gain XP and level up from defeat, not victory.

 For the warrior, the greatest disappointment is that evil is weak. It's not strong enough to fight back. Removing evil is labour, not warfare. Get a merchant, hire him to organize some peasants to do it for you.

 Solution: pick a fight with good. All but guaranteed to lose that fight. Fighting strong opponents is good. Fighting the strongest opponent is best. 

 There is an issue. How do you pick a fight with god without being profane? Tricky. Requires profound wisdom, something warriors rarely hold great enthusiasm for...
 If you do it wrong, you don't get a fight, you go down even more easily than evil does. Squish. Less jello man, more turpentine man - no resistance at all. Have to somehow make everyone fight as if the stakes couldn't be higher, yet the end result must be the status quo, even if you win. 

 As we cast our attention back into epochs, we can see this drive is one of the major inputs shaping the cosmos.

 What if it's Sith, again? If somebody wins against god, what can they do but raise an apprentice, helping him - via making him lose - defeat the master?
 The master must uphold war itself, rather than his own personal might. When the apprentice strikes down the lord, it is not failure, it is success. How else can war grow, can the master grow, except by raising his own bane?
 Warriors are kinda weird. Them's the breaks tho.

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