Everyone said corpo vidya was cold and stale. Blamed the execs and gaming journalism and so on. Very plausible story.
Then you get to the indie scene. It's worse. 99% of the time, to two sig figs.
A special case of the fact kings don't matter.
Even in the golden era of gaming, whether you think it was the 90s or the 00s, the games basically sucked. They are all seriously broken. It's merely that sometimes they had good ideas poking around the edges that were worth your time anyway.
All indies had to do was take ye olde games and remove the suck.
All expensive games had to do is make the game play more realistically. (As opposed to look more realistic...)
Metal Marines would be a fantastic game if it were balanced, had 100% fewer unskippable cutscenes every time you attack, and perhaps had multiplayer. A game like that could be chess 2.0, no problem.
They made anti-air missiles have cost and reliability about what they would have in real life...
Instead of pasting dent decals on the wall, let the bullets damage the wall. When I let off a grenade next to sintered gypsum, it should not react by painting itself sooty (memory permitting).
Speaking of walls, invisible walls. Either have an openly arcade-style game with discrete levels, mario-style, or terrain you can see must be terrain you can touch. Speaking of games that are basically bad, breath of the wild is an atrocious zelda game...but, at least, if you can see terrain, you can platform up that terrain. I expect its popularity is entirely down to the fact it's not claustrophobic.
But, uh, no, sorry. Turns out the greedy fatcat cash-addict version of VG was the best possible version.
See also: music. Surely, now that musicians can escape the clutches of horrible CIA-backed music execs...
General dysgenesis means general game decay. Peak gaming was made by peak IQs...such as they were.
1 comment:
Do you have any suggestions? I'm looking for new games to get into.
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